python3.3使用tkinter开发猜数字游戏示例

利用这个小游戏可以学习一下ython3.3中tkinter的使用方法

代码如下:

# -*- coding: utf-8 -*-import tkinter as tkimport sysimport randomimport re

number = random.randint(0,1024)running = truenum = 0nmaxn = 1024nminn = 0

def ebtnclose(event): root.destroy()def ebtnguess(event): global nmaxn global nminn global num global running #修改缺陷:用户答对了,提示标签还提示信息 edit by hongten 2013-09-09 #即用户在答对了以后,提示标签不应该再随着用户点击’猜’按钮而变化 if running: val_a = int(entry_a.get()) if val_a == number: labelqval(“恭喜答对了!”) num+=1 running = false numguess() elif val_a < number: if val_a > nminn: nminn = val_a num+=1 label_tip_min.config(label_tip_min,text=nminn) labelqval(“小了哦”) else: if val_a < nmaxn: nmaxn = val_a num+=1 label_tip_max.config(label_tip_max,text=nmaxn) labelqval("大了哦") else: labelqval('你已经答对啦...')

def numguess(): if num == 1: labelqval(‘我靠!一次答对!’) elif num < 10: labelqval('= =十次以内就答对了牛逼。。。尝试次数:'+str(num)) elif num < 50: labelqval('还行哦尝试次数:'+str(num)) else: labelqval('好吧。。。。。您都试了超过50次了。。。。尝试次数:'+str(num))def labelqval(vtext): label_val_q.config(label_val_q,text=vtext) root = tk.tk(classname="比大小游戏")root.geometry("400x90+200+200")

line_a_tip = tk.frame(root)label_tip_max = tk.label(line_a_tip,text=nmaxn)label_tip_min = tk.label(line_a_tip,text=nminn)label_tip_max.pack(side = “top”,fill = “x”)label_tip_min.pack(side = “bottom”,fill = “x”)line_a_tip.pack(side = “left”,fill = “y”)

line_question = tk.frame(root)label_val_q = tk.label(line_question,width=”80″)label_val_q.pack(side = “left”)line_question.pack(side = “top”,fill = “x”)

line_input = tk.frame(root)entry_a = tk.entry(line_input,width=”40″)btnguess = tk.button(line_input,text=”猜”)entry_a.pack(side = “left”)entry_a.bind(”,ebtnguess)btnguess.bind(”,ebtnguess)btnguess.pack(side = “left”)line_input.pack(side = “top”,fill = “x”)

line_btn = tk.frame(root)btnclose = tk.button(line_btn,text=”关闭”)btnclose.bind(”,ebtnclose)btnclose.pack(side=”left”)line_btn.pack(side = “top”)

labelqval(“请输入0到1024之间任意整数:”)entry_a.focus_set()

print(number)root.mainloop()

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